Relic Hunter Art Asset Demo
This is a demo of art assets made for the Godot game engine.
Made as a submission for Godot Wild Jam 42.
This project was a solo effort, I worked on everything apart from a few textures that I sourced from various asset packs found on itch.io. I wasn't able to make a full working video game experience, but I can present an art asset demo prototype of the character model and an example environment, with a working camera system and a bit of interaction. I hope you have fun checking it out!
Textures used from these asset packs (many thanks!):
- https://elbolilloduro.itch.io/paquete-de-modelos-low-poly-estilo-psx-2
- https://chilly-durango.itch.io/medieval-building-parts
Godot plugins used (also many many thanks!):
- https://github.com/henriquelalves/GodotCSGExporter
- https://github.com/nathanhoad/godot_dialogue_manager
Troubleshooting:
If for some reason you clicked away when the game started up and suddenly can't control the character anymore, just refresh the web page.
Comments
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I like it. The Character digging animation is surprisingly good. I haven't found any relics tho. Speaking of which, I made a game named "relic hunter "too. Most likely like a 100 other dudes too ^^
For the focus loss problem, try to add an onclick handler to the canvas, that calls something like:
function refocus_myself(){
var mycanvas = document.getElementById('3darea'); // or however your canvas is named
mycanvas.setAttribute('tabindex','0');
mycanvas.focus();
}